Well…it depends on what you mean by success. The fair was pretty dead. Not a lot of people were there and I only sold one print. But, the successful part was the act of selling. I hadn’t tabled at an event in years and it confirmed that this is a something that I would like to continue doing as I make art. Talking to people about how the prints were made and seeing which ones they gravitated towards was really nice 😊
Lots of code was written:
From a high level heres what I did:
Refreshed the home page to emphasize the experiments and social channels.
Standardized the configuration information for each graphic
Standardized the experiment UI (what you see on apps like Aubs and Palette)
Palette, the first iteration of a new tool for helping choose color palettes.
Twitter Bot, the first iteration at creating a twitter bot that spits out graphics every few hours.
Easel, an internal tool I have for creating Graphics. Really invested alot of time in building it out so that I can start to build more ambitious Graphics
I didn’t finish everything I wanted to, but spent a lot of time conceptually thinking about Good Graphics. From a non-code standpoint though, I switched over from Patreon to Substack, stood up some other social channels and started on a few research posts. The new research posts should be on the site in the coming days.
Today Good Graphics is just a hobby/experiment but I’m starting to piece together how this could one day be a studio/company/startup. It feels weird sitting in this ambiguity but I’m really enjoying slowly building out a thesis for my work.